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Thomas GeijtenbeekDelft University of Technology Faculty of Mechanical Engineering BioMechanical Engineering Mekelweg 2 2628 CD Delft The Netherlands Mail: t.geijtenbeek [at] tudelft [dot] nl |
About Me
I recently started a company that develops Hyfydy, a new high-speed musculoskeletal simulation engine.
Publications
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SCONE: Open Source Software for Predictive Simulation of Biological MotionGeijtenbeek, T. (2019) In Journal of Open Source Software, 4(38), 1421. |
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Animating Virtual Characters using Physics-Based SimulationGeijtenbeek, T. (2013) PhD Thesis, ISBN: 978-94-6182-389-2 Successfully defended on December 17th at Utrecht University, Utrecht, The Netherlands |
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Flexible Muscle-Based Locomotion for Bipedal CreaturesGeijtenbeek, T., van de Panne, M. & Stappen, A.F. van der (2013) In ACM Transactions on Graphics, Vol. 32, No. 6. Presented at SIGGRAPH Asia 2013, Hong Kong, China. |
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Simple Data-Driven Control for Simulated BipedsGeijtenbeek, T., Pronost, N.G. & Stappen, A.F. van der (2012) In Proc. of the Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp. 211-219. Presented at SCA 2012, Lausanne, Switzerland. |
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Interactive Character Animation Using Simulated Physics: A State-of-the-Art ReviewGeijtenbeek, T. & Pronost, N.G. (2012) In Computer Graphics Forum, Vol. 31, pp. 2492-2515. Presented as a STAR at Eurograpics 2011, Llandudno, UK. |
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D-Flow: Immersive Virtual Reality and Real-Time Feedback for RehabilitationGeijtenbeek, T., Steenbrink, F., Otten, E. & Even-Zohar, O. (2011) In Proc. of the 10th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 201-208. Presented at VRCAI 2011, Hong Kong, China and Games for Health Europe 2011, Amsterdam, The Netherlands. |
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Injury Assessment for Physics-Based CharactersGeijtenbeek, T., Vasilescu, D. & Egges, A. (2011) In Lecture Notes in Computer Science, Vol. 7060, pp. 74-85. Presented at Motion in Games 2011, Edinburgh, UK. |
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Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsGeijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010) In Lecture Notes in Computer Science, Vol. 6459, pp. 11-22. Presented at Motion in Games 2010, Zeist, The Netherlands. |
Funding
My PhD has been funded by the GATE project, as well as the GALA project, funded by the European Union in FP7.